Last updated 22 September 2026
No. In multiplayer, every hand is shuffled with a fresh 128-bit random seed generated on our server — not on your phone, and not on anyone else's — using a standard Fisher-Yates shuffle, which is the textbook method for producing a genuinely random order. (In solo, where you are playing your own device against the computer, the shuffle happens on the phone; there is nobody to deal against.)
We have tested it across millions of hands. Every card lands in every position at the same rate, no seat is favoured, and the cut for dealer is even. The same code deals for everyone at the table.
We measured it rather than assumed it. The test plays millions of real hands through the actual game engine — not a simplified copy of it — and checks that every card appears in every position at the expected rate, that no seat wins more often, and that consecutive hands in a set are independent of each other.
We also ran the test against a deliberately broken shuffle to confirm the test can actually detect a problem. It can, easily.
The seed that produces the deck is 128 bits and never leaves our server — it is not sent to any device, and it is deleted with the game. Guessing it is not something anyone can do.
No player's device is ever sent another player's hand. Your cards are stored so that only your account can read them.
Because that is what random looks like. Genuine randomness produces streaks — long ones, more often than people expect. A shuffle that never produced a bad run would be the rigged one.
A useful test: if the deal were broken, it would be breaking for everyone at your table, not just you.
No. The deal has no knowledge of who is at the table. It does not know your balance, whether you are a Diamond Society member, what you have spent, or how long you have played. Diamond Society is described in section 9 — it affects bonuses and cosmetics, never the cards.
Yes. In multiplayer, every seat is a real player unless it is one of the two clearly marked cases below.
There are exactly two kinds, and both are visible to you:
We do not seat hidden bots against you. We do not pad the lobby with fake players, and we do not put a bot in a game while telling you it is a person.
Here is the honest answer, because "no" would be too simple.
Bots have a difficulty setting, and it decides how much they know. Easy and Normal play from exactly the information a player in that seat would have — their own hand, the discard pile, and what has been played.
Hard and Master look further. In a solo game against the computer, they consider the next couple of cards in the draw pile rather than blindly taking the top one — that is what the difficulty setting is buying you. A Master bot also reasons about what opponents are holding. A host can choose Master when adding a bot to a multiplayer room, so if you are at a table with a bot on it, the host picked its level.
What no bot does: change the deal, give itself cards, or act on anything about you — your balance, your membership or your history.
The waiting room marks every bot seat 🤖 before the game starts, so you can see the table you are joining. In-game, a bot seat carries 🤖 on the scoreboard, including a seat a takeover bot picked up mid-hand. Tapping a human player opens their profile with their win rate and history.
No — and this is the clearest answer to the rigging question. On a wagered game the house fee is charged to every player at the table when the game starts, before a single card is dealt. It is not a cut of the pot: the pot is paid out in full to the winning side.
So the winner pays the house fee too, and we are paid exactly the same whether you win or lose. There is nothing to gain by changing who wins.
8% of your bet on wagers up to 5,000 diamonds, and 7% above that. A table with no bet has no house fee. You see the full cost — table fee, house fee and your bet — before you confirm.
Every table charges a table fee in diamonds, separate from any bet. It depends on how many hands the set runs, and longer sets cost less per hand:
| Hands in the set | Multiplayer | Multiplayer with a bet | Solo vs bots |
|---|---|---|---|
| 1 | 30 | 40 | 90 |
| 3 | 75 | 90 | 225 |
| 5 | 120 | 140 | 360 |
| 6 | 135 | 160 | 405 |
| 7 | 150 | 180 | 450 |
| 8 | 165 | 190 | 495 |
An elimination table (201 / 151 / 121 / 101) charges its number instead: 201 diamonds for a 201 table, the same on a wagered table, plus the bet and the house fee.
Bots never pay. The fee is taken when the game starts dealing, so a room that is created and never started costs nobody anything.
No. Any account can host or join a wagered table — there is no minimum number of games and no minimum account age. A wagered table costs the table fee, the house fee and your bet, all shown before you confirm.
No. The app is free to download and most tables carry no bet at all — you pay the table fee above and nothing else. Wagering is an option, not the game. See section 4 for how far the diamonds we give away will take you.
On a multiplayer table that is charged but never dealt, the table fees and wagers are returned. That usually happens on its own within a few minutes, but not in every case — a table that is stuck rather than dead can sit there a while, and a return that fails is picked up and paid by a person.
Solo games are not covered by that, so if a solo game took the fee and never dealt, tell us and we will put it back. Either way: email us with the rough time and we will look at the record for that table.
Opening the app a few times across a day earns more than 2,000 diamonds, with no ads and no spending:
| Source | Amount | How often |
|---|---|---|
| Daily Diamonds chest | 500 | every 2 hours |
| Daily login bonus | 220 – 500 | once a day, rising with your streak |
| Day 7 of a streak | 500 – 800 | once a week |
| Fortune Wheel | 350 – 1,000 | one free spin a day |
About the wheel, so the numbers above are not read as a promise: most spins land on 350, the 1,000 jackpot is 1 spin in 100, and 8 spins in 100 pay a loot item instead of diamonds. Over time a spin averages a little under 400.
Collect the chest four times across a day, take your login bonus and spin the wheel and you are at roughly 2,200 – 2,600 diamonds. Against the table fees above that is about seventy-five one-hand multiplayer tables, or thirteen full eight-hand sets — or, if you play solo against the bots at 90 a table, about twenty-five games. Stay on it all day and the chest alone comes to 6,000. New accounts also start with 3,000 diamonds.
Yes — sharing the game. From the Socials tab you can share Konkan Classic on X, Facebook and Instagram for 500 diamonds each. That is up to 1,500 a month on top of everything above, for three taps.
One claim per platform per calendar month, and at least 7 days between claims of the same platform — so sharing on the last day of a month and again on the first of the next does not pay twice. Adding your social handles to your profile is a separate thing and does not pay diamonds.
Yes, in the Ad Shop: 45 diamonds for one ad, 180 for three, 375 for five, up to 12 ads a day. Entirely optional. Diamond Society members get ad-free gameplay — the ads between games stop automatically — and can still use the Ad Shop to earn if they want to.
The reward is confirmed by the ad network's servers, not by your phone, so it can land a few seconds after the ad closes. If it still has not arrived after a minute, close and reopen the Ad Shop. If it is still missing, email us the time and we will check the record and put it right.
Trophy boards reset weekly, monthly and yearly on UTC time, and pay diamond prizes to the top finishers shortly after each period closes. Diamond Leagues are a separate competition ranked by diamonds won from wagering: three monthly leagues split by bet size, plus the yearly Diamond league, which counts every bet whatever its size.
The full prize tables and qualifying rules are the published contest terms: konkan.pro/competition.
Boards show players who have finished a game in the last 5 days. Stop playing for five days and you drop off every board until you play again.
Your score for that period is not reset — play a game and you reappear where you left off. ⚠️ But while you are off the board you are not in line for a prize: if a period closes during that time the prize goes to the players who are ranked, and the places below you move up. That is in the competition rules and it is the part worth knowing before you take a week off.
On the win-rate boards, rank is not raw win rate — it is a confidence-adjusted rate, so a player who has won 6 of 8 can sit below one who has won 40 of 80. A short hot streak is weaker evidence than a long record, and the ranking treats it that way; keep playing and yours firms up.
The other boards rank on different things entirely — trophies, or diamonds won from wagering — so also check which board you are looking at.
The house fee applies to every wagered game, and multi-accounting and collusion are prohibited under the competition rules, which reserve the right to review standings and withhold prizes.
60 seconds for a normal turn. The first turn of a hand gets longer — 75 seconds, and 80 for the dealer's opening discard — because there is more to think about. Everyone at the table gets the same clock, and anyone can spend 10 diamonds for +30 seconds, up to twice a hand.
A Speed table — the host turns it on when creating the room, and the lobby tile wears a blue ⚡ SPEED chip — runs faster: 50 seconds for every seat's first turn of a hand (the dealer's opening discard included), then 20 seconds for every turn after that. The 10-diamond boost adds +10 seconds there, still up to twice a hand. Quick Join never drops you into a Speed table unless your lobby filter asks for one.
An elimination table — the host picks 201, 151, 121 or 101 under Mode → Other, and the lobby tile wears a gold number — plays the same game as a race to stay under that number. Everyone starts at 0; the hand winner scores 0 (there is no −25) and everyone else counts the cards left in their hand as usual. Reach the number and you are out — you can watch the rest of the set or leave for the live results. Hands keep coming until one player is left, and that player wins the set (and the pot on a wagered table). There is no KonKan in these modes, and the entry fee is the number itself: 201 diamonds for a 201 table.
The app reconnects on its own and puts you back in your seat if it can. If you are gone long enough, a takeover bot plays your seat so the table is not stuck, and you rejoin when you are back.
Two things to know. Time out four turns in a row and the bot takes over even if your connection is fine — the table should not wait on a phone nobody is holding. And if you deliberately Leave, that seat is gone for good: leaving is a decision, not a dropout, so there is no rejoining it.
If the set finishes, a player who walked out does not get their bet back — it stays in the pot for the winners. That is what stops people from quitting the moment a hand turns against them.
If the table falls apart before the set finishes, nobody keeps anyone's money: every bet is returned, the leaver's included.
Quitting a game in progress puts a short cooldown on hosting and joining — 5 minutes, or 15 if you have been doing it a lot. It exists because a player walking out mid-hand ruins the game for everyone still at the table.
You can pay to skip the wait (10 diamonds, or 30 on the longer one). Paying skips the timer but still counts the forfeit, so quitting repeatedly keeps costing more.
The full rules of Konkan — melds, layoffs, scoring, what counts as a Konkan — are at konkan.pro/gamerules. How to Play in the app covers the same ground.
If this happens to you, email us a screenshot of your hand and roughly when it happened. We fixed a real bug of exactly this kind in September 2026 and we want to see any case that survived it.
Only the players seated at your table and anyone spectating it. Your microphone is off until you turn it on, and it turns off again when you leave.
Not by default. Nothing is stored while nobody has reported anyone. When someone at the table reports a player's voice, a 5-minute clip of that table is captured from that moment so a human on our team can review it — one clip per table, not the whole game and not every report. Clips are deleted after 5 days, and we never build a voiceprint from anyone's voice.
Full detail: konkan.pro/voice.
Talking is a Diamond Society feature. Hearing is free — everyone at the table hears the conversation whether they subscribe or not.
Tap their avatar and mute them, or use Mute all in the top bar to silence every other seat for that table only. There is also a global Mic sounds switch in Account → Settings.
Tap their avatar and choose Report. Reports go straight to the Konkan team and a real person reads every one.
Depending on what they did and whether it has happened before: a warning, a temporary voice ban, or a temporary ban from multiplayer — 24 hours, 7 days, 30 days, or permanent in serious cases. Bans do not touch your diamonds, your items or your account.
Email support@konkan.pro from the address on your account, with your Player ID (Account → Contact Us → Copy Player ID). A person will review it.
Yes. Blocking stops their messages, their voice and their friend requests, everywhere in the app.
It does not affect the cards. No membership, purchase or balance changes what you are dealt.
Purchases are confirmed by Apple or Google and credited from our server, which usually takes seconds but can take longer if your connection drops at the wrong moment. Reopen the Shop first — that re-checks any pending purchase. If it is still missing, email us with the store receipt and we will trace it against the store's record.
Through your store account, not through us — iPhone: Settings → your name → Subscriptions. Android: Play Store → Subscriptions. You keep your membership until the end of the period you have paid for.
Refunds for in-app purchases are handled by Apple and Google under their own policies, not by us. If a refund is granted, the diamonds or membership it paid for are removed from the account.
No. Diamonds are in-game currency. They cannot be exchanged for money, transferred out, or cashed in, and they have no value outside Konkan.
Account → Delete Account, in the app. It is permanent and cannot be undone: your profile, diamonds, items, friends and leaderboard entries are erased.
Two things are deliberately kept. Purchase records, because they are financial records. And moderation records — reports filed by or about you, and any voice clip already tied to a report — which live out their normal life so that deleting an account is not a way to erase a complaint against you. A voice clip is still gone after its 5 days.
You can also start it from konkan.pro/delete-account.
See konkan.pro/privacy. In short: what you need an account for, what the game needs to run, and nothing sold to anyone.
Yes, in the app: Account → Settings. A change costs 1,000 diamonds and you can do it once every 30 days. The name has to be free — if someone already has it, pick another.
The free name you pick at sign-up does not start that 30-day clock, so a typo on your first day does not lock you out for a month. If someone has taken a name they are using to impersonate you, email us instead of paying.
That means your name did not finish saving. Close and reopen the app once; it repairs itself. If it does not, email us your Player ID.
Email support@konkan.pro. Include your Player ID — Account → Contact Us → Copy Player ID — and, if it is about a specific game, roughly when it happened. That lets us find the exact table.
If you believe you have found a bug in the deal, the scoring or the money, say so plainly and we will look at the record rather than the theory. We would rather know.